Quetzalcoatl was a college group project, back in the time when dinosaurs roamed the earth, where we were tasked with developing a concept for, and then creating the assets for a small Unity-based game. I was responsible for the level design and environmental assets for the project, while the villagers and explosions were created by a classmate.
The goal of the game was to rescue the small villagers by clicking and dragging them onto the designated safe zones. Some would explode on contact (counting as a failed attempt), while others were too heavy to drag, and could only be nudged by the cursor.
Each failed rescue would cause the magma levels to rise, and at certain points the stone face would change its expression to show its displeasure.